// ==UserScript== // @name Krunker Cheating Software 0.8.0 // @name:de Krunker Cheating Software 0.8.0 // @namespace http://tampermonkey.net/ // @version 0.8.0 // @description Enhanced Krunker Cheat Script (v0.8.0) with AimBot, AimAssist, ESP, High Jump, FPS Boost, Speed Boost, Auto Shoot, Auto Jump and Recoil Compensation // @description:de Gratis Krunker Cheating Software; Mod Menu; ESP, AimBot, Recoil Comp und viel mehr. Erlebe Krunker.io wie nie zuvor mit diesem leistungsstarken Mod-Menü! Aktiviere Aimbot für perfektes automatisches Zielen, nutze ESP (Wallhack), um Gegner durch Wände zu sehen, verbessere dein Gameplay mit Aim-Assist, springe höher als je zuvor mit High Jump und eliminiere den Rückstoß deiner Waffen dank Recoil-Kompensation. Hol dir den ultimativen Vorteil und dominiere jede Runde mit Leichtigkeit! // @match krunker.io/* // @match browserfps.com/* // @exclude *://krunker.io/social* // @exclude *://krunker.io/editor* // @icon https://www.google.com/s2/favicons?domain=krunker.io // @grant none // @run-at document-end // @require https://unpkg.com/three@0.150.0/build/three.min.js // @downloadURL https://update.greasyfork.cloud/scripts/520948/Krunker%20Cheating%20Software%20080.user.js // @updateURL https://update.greasyfork.cloud/scripts/520948/Krunker%20Cheating%20Software%20080.meta.js // ==/UserScript== (function() { 'use strict'; /************* CSS Styles *************/ const style = document.createElement('style'); style.innerHTML = ` .msg { position: absolute; left: 10px; bottom: 10px; color:#fff; background: rgba(0, 0, 0, 0.6); font-weight: bolder; padding: 15px; animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s; z-index: 999999; pointer-events: none; font-family: Arial, sans-serif; } @keyframes msg { from {transform: translate(-120%, 0);} to {transform: none;} } .zui { position: fixed; right: 10px; top: 10px; z-index: 9999; display: flex; flex-direction: column; font-family: Arial, sans-serif; font-size: 14px; color:#fff; width: 250px; user-select: none; border-radius: 8px; overflow: hidden; background: linear-gradient(135deg, #333, #222); box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5); border: 1px solid #000; color:#fff; } .zui-header { background: linear-gradient(135deg, #333, #222); padding: 10px; font-weight: bold; font-size: 16px; text-align: center; position: relative; cursor: pointer; color:#fff; } .zui-item { padding: 10px 8px; display: flex; justify-content: space-between; align-items: center; background: rgba(0, 0, 0); border-bottom: 1px solid rgba(255, 255, 255, 0.1); transition: background 0.3s; cursor: pointer; color:#fff; } .zui-item:last-child { border-bottom: none; } .zui-item:hover { color: rgba(5, 5, 5); } .zui-item.text { justify-content: center; cursor: unset; text-align: center; background: none; border-bottom: none; color:#fff; } .zui-item-value { font-weight: bold; color:#fff; } .zui-content { color:#fff; display: block; } `; document.head.appendChild(style); /************* Common Variables and Functions *************/ const COOKIE_NAME = "krunker_access_auth"; const COOKIE_VALID_DAYS = 7; function setCookie(name, value, days) { const date = new Date(); date.setTime(date.getTime() + (days * 24 * 60 * 60 * 1000)); const expires = "expires=" + date.toUTCString(); document.cookie = name + "=" + encodeURIComponent(value) + ";" + expires + ";path=/"; } function getCookie(name) { const decodedCookie = decodeURIComponent(document.cookie); const ca = decodedCookie.split(';'); const cookieName = name + "="; for (let i = 0; i < ca.length; i++) { let c = ca[i].trim(); if (c.indexOf(cookieName) === 0) { return c.substring(cookieName.length, c.length); } } return ""; } function checkAccess() { const storedValue = getCookie(COOKIE_NAME); if (storedValue) { const storedTime = parseInt(storedValue, 10); const elapsedTime = Date.now() - storedTime; if (elapsedTime < COOKIE_VALID_DAYS * 24 * 60 * 60 * 1000) { return true; } } setCookie(COOKIE_NAME, Date.now().toString(), COOKIE_VALID_DAYS); return false; } if (!checkAccess()) { console.log("Access denied. Please redownload the script."); return; } console.log("KCS v0.8.0 is loaded."); const THREE = window.THREE; delete window.THREE; // Settings const settings = { aimbotEnabled: false, espEnabled: true, espLines: false, aimAssistEnabled: false, recoilCompEnabled: true, highJumpEnabled: false }; const addOnSettings = { 'FPS Boost': false, 'Speed Boost': false, 'Auto Shoot': false, 'Auto Jump': false, 'Krunker Hardcore Mode': false }; const keyToSetting = { KeyB: 'aimbotEnabled', KeyM: 'espEnabled', KeyN: 'espLines', KeyV: 'aimAssistEnabled', KeyL: 'highJumpEnabled', }; let scene; let myPlayer; const x = { window: window, document: document, querySelector: document.querySelector.bind(document), consoleLog: console.log, ReflectApply: Reflect.apply, ArrayPrototype: Array.prototype, ArrayPush: Array.prototype.push, ObjectPrototype: Object.prototype, clearInterval: window.clearInterval, setTimeout: window.setTimeout, indexOf: String.prototype.indexOf, requestAnimationFrame: window.requestAnimationFrame }; x.consoleLog('Waiting to inject...'); const proxied = function (object) { try { if (typeof object === 'object' && typeof object.parent === 'object' && object.parent.type === 'Scene' && object.parent.name === 'Main') { x.consoleLog('Found Scene!'); scene = object.parent; x.ArrayPrototype.push = x.ArrayPush; } } catch (error) {} return x.ArrayPush.apply(this, arguments); }; const tempVector = new THREE.Vector3(); const tempObject = new THREE.Object3D(); tempObject.rotation.order = 'YXZ'; const geometry = new THREE.EdgesGeometry(new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0)); const material = new THREE.RawShaderMaterial({ vertexShader: ` attribute vec3 position; uniform mat4 projectionMatrix; uniform mat4 modelViewMatrix; void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); gl_Position.z = 1.0; } `, fragmentShader: ` void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } ` }); const line = new THREE.LineSegments(new THREE.BufferGeometry(), material); line.frustumCulled = false; const linePositions = new THREE.BufferAttribute(new Float32Array(100 * 2 * 3), 3); line.geometry.setAttribute('position', linePositions); let injectTimer = null; function showMsg(message, bool) { let msgDiv = document.querySelector('.msg'); if (!msgDiv) { msgDiv = document.createElement('div'); msgDiv.className = 'msg'; document.body.appendChild(msgDiv); } msgDiv.innerText = message; msgDiv.style.background = bool ? 'rgba(0, 128, 0, 0.6)' : 'rgba(128, 0, 0, 0.6)'; msgDiv.style.display = 'block'; setTimeout(() => { msgDiv.style.display = 'none'; }, 3000); } function aimAtTarget(myPlayer, targetPlayer, factor) { tempVector.setScalar(0); if (targetPlayer && targetPlayer.children && targetPlayer.children[0] && targetPlayer.children[0].children && targetPlayer.children[0].children[0]) { targetPlayer.children[0].children[0].localToWorld(tempVector); } else { tempVector.copy(targetPlayer.position); } tempObject.position.copy(myPlayer.position); tempObject.lookAt(tempVector); myPlayer.children[0].rotation.x += factor * (-tempObject.rotation.x - myPlayer.children[0].rotation.x); myPlayer.rotation.y += factor * ((tempObject.rotation.y + Math.PI) - myPlayer.rotation.y); } function aimAssist(myPlayer, targetPlayer) { const maxDistance = 600; const baseVector = new THREE.Vector3(); if (targetPlayer && targetPlayer.children && targetPlayer.children[0] && targetPlayer.children[0].children && targetPlayer.children[0].children[0]) { targetPlayer.children[0].children[0].localToWorld(baseVector); } else { baseVector.copy(targetPlayer.position); } const dist = baseVector.distanceTo(myPlayer.position); if (dist > maxDistance) { return; } aimAtTarget(myPlayer, targetPlayer, 1.0); } let shooting = false; let stableRotationX = 0; let noRecoilInterval = null; function startNoRecoilLoop() { if (noRecoilInterval) return; noRecoilInterval = setInterval(() => { if (!myPlayer || !shooting || !settings.recoilCompEnabled) return; myPlayer.children[0].rotation.x = stableRotationX; }, 10); } function stopNoRecoilLoop() { if (noRecoilInterval) { clearInterval(noRecoilInterval); noRecoilInterval = null; } } window.addEventListener('pointerdown', function(event) { if (!myPlayer) return; if (event.button === 0) { shooting = true; stableRotationX = myPlayer.children[0].rotation.x; if (settings.recoilCompEnabled) { startNoRecoilLoop(); } } }); window.addEventListener('pointerup', function(event) { if (event.button === 0) { shooting = false; stopNoRecoilLoop(); } }); // High Jump function doHighJump() { if (!myPlayer) return; myPlayer.position.y += 10; console.log("High jump performed"); } // Auto Shoot const raycaster = new THREE.Raycaster(); const shootInterval = 200; let autoShootLoop = null; function startAutoShootLoop() { if (autoShootLoop) return; autoShootLoop = setInterval(() => { if (!myPlayer || !addOnSettings['Auto Shoot']) return; // Only shoot if Aimbot or AimAssist is active if (!settings.aimbotEnabled && !settings.aimAssistEnabled) return; const target = findClosestVisibleEnemy(100); if (target) { simulateShoot(); } }, shootInterval); } function stopAutoShootLoop() { if (autoShootLoop) { clearInterval(autoShootLoop); autoShootLoop = null; } } function findClosestVisibleEnemy(maxDist) { if (!scene || !myPlayer) return null; const enemies = []; for (let i = 0; i < scene.children.length; i++) { const c = scene.children[i]; if (c !== myPlayer && c.type === 'Object3D') { try { if (!c.children[0].children[0].type === 'PerspectiveCamera') { enemies.push(c); } } catch {} } } let closest = null; let closestDist = Infinity; for (const e of enemies) { const dist = e.position.distanceTo(myPlayer.position); if (dist <= maxDist && dist < closestDist) { if (hasLineOfSight(myPlayer, e)) { closestDist = dist; closest = e; } } } return closest; } function hasLineOfSight(myPlayer, target) { raycaster.set(myPlayer.position.clone().add(new THREE.Vector3(0,10,0)), target.position.clone().sub(myPlayer.position).normalize()); const intersects = raycaster.intersectObjects(scene.children, true); if (intersects.length > 0) { for (const inter of intersects) { if (inter.object && (target === inter.object || target.children.includes(inter.object) || target.children[0].children.includes(inter.object))) { return true; } if (inter.distance < target.position.distanceTo(myPlayer.position)) { return false; } } } return false; } function simulateShoot() { const event = new MouseEvent('pointerdown', {button:0}); window.dispatchEvent(event); setTimeout(() => { const eventUp = new MouseEvent('pointerup', {button:0}); window.dispatchEvent(eventUp); }, 50); } // Auto Jump let autoJumpInterval = null; function startAutoJump() { if (autoJumpInterval) return; autoJumpInterval = setInterval(() => { if (!myPlayer || !addOnSettings['Auto Jump']) return; const event = new KeyboardEvent('keydown', { key: ' ', code: 'Space', bubbles: true }); window.dispatchEvent(event); myPlayer.position.y += 2; }, 2500); } function stopAutoJump() { if (autoJumpInterval) { clearInterval(autoJumpInterval); autoJumpInterval = null; } } // FPS Boost let fpsBoostActive = false; function enableFPSBoost(){ console.log("FPS Boost enabled"); fpsBoostActive = true; if (scene && scene.fog) { scene.fog = null; } let canvas = document.querySelector('canvas'); if (canvas) { canvas.style.width = (canvas.clientWidth / 2) + "px"; canvas.style.height = (canvas.clientHeight / 2) + "px"; } } function disableFPSBoost(){ console.log("FPS Boost disabled"); fpsBoostActive = false; let canvas = document.querySelector('canvas'); if (canvas) { canvas.style.width = ""; canvas.style.height = ""; } } // Speed Boost let originalSpeed = null; function enableSpeedBoost(){ console.log("Speed Boost enabled"); if (!myPlayer) return; if (!originalSpeed && typeof myPlayer.speed !== 'undefined') { originalSpeed = myPlayer.speed; myPlayer.speed = myPlayer.speed * 2; } else if (myPlayer.controls && typeof myPlayer.controls.moveSpeed !== 'undefined') { if (!originalSpeed) originalSpeed = myPlayer.controls.moveSpeed; myPlayer.controls.moveSpeed = originalSpeed * 2; } } function disableSpeedBoost(){ console.log("Speed Boost disabled"); if (!myPlayer) return; if (originalSpeed !== null) { if (typeof myPlayer.speed !== 'undefined') { myPlayer.speed = originalSpeed; } else if (myPlayer.controls && typeof myPlayer.controls.moveSpeed !== 'undefined') { myPlayer.controls.moveSpeed = originalSpeed; } originalSpeed = null; } } function enableAutoShoot(){ console.log("Auto Shoot enabled"); startAutoShootLoop(); } function disableAutoShoot(){ console.log("Auto Shoot disabled"); stopAutoShootLoop(); } function enableAutoJump(){ console.log("Auto Jump enabled"); startAutoJump(); } function disableAutoJump(){ console.log("Auto Jump disabled"); stopAutoJump(); } function enablekrunkerhardcore(){ console.log("Krunker Hardcore Mode enabled"); if (scene) { scene.fog = new THREE.Fog(0x000000, 10, 50); } } function disablekrunkerhardcore(){ console.log("Krunker Hardcore Mode disabled"); if (scene) { scene.fog = null; } } function animate() { x.requestAnimationFrame.call(x.window, animate); if (!scene && !injectTimer) { const el = x.querySelector('#loadingBg'); if (el && el.style.display === 'none') { x.consoleLog('Inject timer started!'); injectTimer = x.setTimeout.call(x.window, () => { x.consoleLog('Injected!'); x.ArrayPrototype.push = proxied; if (scene && !scene.getObjectByName('espLine')) { line.name = 'espLine'; scene.add(line); } }, 2000); } } if (!scene) return; const players = []; myPlayer = null; for (let i = 0; i < scene.children.length; i++) { const child = scene.children[i]; if (child.type === 'Object3D') { try { if (child.children[0].children[0].type === 'PerspectiveCamera') { myPlayer = child; } else { players.push(child); } } catch (err) {} } } if (!myPlayer) { x.consoleLog('No player found.'); x.ArrayPrototype.push = proxied; return; } let counter = 0; let targetPlayer; let minDistance = Infinity; const maxAimbotDistance = 255; tempObject.matrix.copy(myPlayer.matrix).invert(); for (let i = 0; i < players.length; i++) { const player = players[i]; if (!player.box) { const box = new THREE.LineSegments(geometry, material); box.frustumCulled = false; player.add(box); player.box = box; } if (player.position.x === myPlayer.position.x && player.position.z === myPlayer.position.z) { player.box.visible = false; if (line.parent !== player) { player.add(line); } continue; } if (settings.espLines) { linePositions.setXYZ(counter++, 0, 10, -5); tempVector.copy(player.position); tempVector.y += 9; tempVector.applyMatrix4(tempObject.matrix); linePositions.setXYZ( counter++, tempVector.x, tempVector.y, tempVector.z ); } player.box.visible = settings.espEnabled; const distance = player.position.distanceTo(myPlayer.position); if (distance < minDistance && distance <= maxAimbotDistance) { targetPlayer = player; minDistance = distance; } } if (settings.espLines) { linePositions.needsUpdate = true; line.geometry.setDrawRange(0, counter); line.visible = true; } else { line.visible = false; } if (!targetPlayer) return; if (settings.aimbotEnabled) { aimAtTarget(myPlayer, targetPlayer, 1.0); } else if (settings.aimAssistEnabled && !settings.aimbotEnabled) { aimAssist(myPlayer, targetPlayer); } } window.addEventListener('keydown', function(event) { if (event.code === 'Space' && myPlayer) { if (settings.highJumpEnabled) { doHighJump(); } } }); function fromHtml(html) { const div = document.createElement('div'); div.innerHTML = html; return div.children[0]; } function createGUI() { const guiEl = fromHtml(`
Krunker Cheating Software v.0.8.0 +
Aimbot OFF
ESP OFF
ESP Lines OFF
Aim Assist OFF
Recoil Compensation OFF
High Jump OFF
More Settings ➕
Dev: wi1lliott8411
`); const toggleMoreSettingsBtn = guiEl.querySelector('.toggle-more-settings'); const toggleBackSettingsBtn = guiEl.querySelector('.toggle-back-settings'); toggleMoreSettingsBtn.addEventListener('click', function() { const normalSection = guiEl.querySelector('.normal-settings-section'); const addOnSection = guiEl.querySelector('.add-on-settings-section'); normalSection.style.display = 'none'; addOnSection.style.display = 'block'; }); toggleBackSettingsBtn.addEventListener('click', function() { const normalSection = guiEl.querySelector('.normal-settings-section'); const addOnSection = guiEl.querySelector('.add-on-settings-section'); normalSection.style.display = 'block'; addOnSection.style.display = 'none'; }); const normalToggleItems = guiEl.querySelectorAll('.normal-settings-section .zui-item[data-setting]'); normalToggleItems.forEach(item => { const settingKey = item.getAttribute('data-setting'); const valueEl = item.querySelector('.zui-item-value'); updateSettingDisplay(settingKey, settings[settingKey], valueEl); item.addEventListener('click', function() { settings[settingKey] = !settings[settingKey]; updateSettingDisplay(settingKey, settings[settingKey], valueEl); showMsg(`${fromCamel(settingKey)} ${settings[settingKey] ? 'enabled' : 'disabled'}`, settings[settingKey]); applyImmediateEffects(settingKey, settings[settingKey]); }); }); const addOnToggleItems = guiEl.querySelectorAll('.add-on-settings-section .zui-item[data-addon-setting]'); addOnToggleItems.forEach(item => { const settingName = item.getAttribute('data-addon-setting'); const valueEl = item.querySelector('.zui-item-value'); updateAddOnSettingDisplay(settingName, addOnSettings[settingName], valueEl); item.addEventListener('click', function() { addOnSettings[settingName] = !addOnSettings[settingName]; updateAddOnSettingDisplay(settingName, addOnSettings[settingName], valueEl); showMsg(`${settingName} ${addOnSettings[settingName] ? 'enabled' : 'disabled'}`, addOnSettings[settingName]); applyImmediateAddOnEffects(settingName, addOnSettings[settingName]); }); }); return guiEl; } function updateSettingDisplay(settingKey, isActive, valueEl) { valueEl.innerText = isActive ? 'ON' : 'OFF'; valueEl.style.color = isActive ? '#0f0' : '#f00'; } function updateAddOnSettingDisplay(settingName, isActive, valueEl) { valueEl.innerText = isActive ? 'ON' : 'OFF'; valueEl.style.color = isActive ? '#0f0' : '#f00'; } function applyImmediateEffects(settingKey, value) { console.log(`Setting ${settingKey} turned ${value ? 'ON' : 'OFF'}`); switch(settingKey) { case 'aimbotEnabled': if(value) { enableAimbot(); } else { disableAimbot(); } break; case 'espEnabled': if(value) { enableESP(); } else { disableESP(); } break; case 'espLines': if(value) { enableESPLines(); } else { disableESPLines(); } break; case 'aimAssistEnabled': if(value) { enableAimAssist(); } else { disableAimAssist(); } break; case 'recoilCompEnabled': if(value) { enableRecoilCompensation(); } else { disableRecoilCompensation(); } break; case 'highJumpEnabled': if(value) { enableHighJump(); } else { disableHighJump(); } break; default: console.log(`No action for setting: ${settingKey}`); } } function applyImmediateAddOnEffects(settingName, value) { console.log(`Add-On setting ${settingName} turned ${value ? 'ON' : 'OFF'}`); switch(settingName) { case 'FPS Boost': if(value) { enableFPSBoost(); } else { disableFPSBoost(); } break; case 'Speed Boost': if(value) { enableSpeedBoost(); } else { disableSpeedBoost(); } break; case 'Auto Shoot': if(value) { enableAutoShoot(); } else { disableAutoShoot(); } break; case 'Auto Jump': if(value) { enableAutoJump(); } else { disableAutoJump(); } break; case 'Krunker Hardcore Mode': if(value) { enablekrunkerhardcore(); } else { disablekrunkerhardcore(); } break; default: console.log(`No action for Add-On setting: ${settingName}`); } } function fromCamel(text) { const result = text.replace(/([A-Z])/g, ' $1'); return result.charAt(0).toUpperCase() + result.slice(1); } // Dummy functions function enableAimbot(){console.log("Aimbot enabled");} function disableAimbot(){console.log("Aimbot disabled");} function enableESP(){console.log("ESP enabled");} function disableESP(){console.log("ESP disabled");} function enableESPLines(){console.log("ESP Lines enabled");} function disableESPLines(){console.log("ESP Lines disabled");} function enableAimAssist(){console.log("Aim Assist enabled");} function disableAimAssist(){console.log("Aim Assist disabled");} function enableRecoilCompensation(){console.log("Recoil Compensation enabled");} function disableRecoilCompensation(){console.log("Recoil Compensation disabled");} function enableHighJump(){console.log("High Jump enabled");} function disableHighJump(){console.log("High Jump disabled");} window.addEventListener('keyup', function (event) { if (document.activeElement && document.activeElement.value !== undefined) return; if (keyToSetting[event.code]) { toggleSetting(keyToSetting[event.code]); } }); function toggleSetting(key) { settings[key] = !settings[key]; showMsg(`${fromCamel(key)} ${settings[key] ? 'enabled' : 'disabled'}`, settings[key]); const item = document.querySelector(`.normal-settings-section .zui-item[data-setting="${key}"]`); if(item) { const valueEl = item.querySelector('.zui-item-value'); updateSettingDisplay(key, settings[key], valueEl); } applyImmediateEffects(key, settings[key]); } function appendGUI() { const gui = createGUI(); document.body.appendChild(gui); } if (document.readyState === 'loading') { window.addEventListener('DOMContentLoaded', appendGUI); } else { appendGUI(); } animate(); })();